21YA
C++,OpenGL,SDL,SDL_Net
This was my second attempt to "improve" the graphics. I also successfully experimented with multiplayer functionality with friends, even though connecting was a bit tricky at first. For more realistic shadows, I initially used the "ray casting" method, which significantly slowed down the game. Therefore, I decided to abandon such shadows. This project taught me the basics of processing multiple players and marked the beginning of my journey in creating my model animation algorithms.
Started development: November 2013


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