21YA

21YA

C++,OpenGL,SDL,SDL_Net


This was my second attempt to "improve" the graphics. I also successfully experimented with multiplayer functionality with friends, even though connecting was a bit tricky at first. For more realistic shadows, I initially used the "ray casting" method, which significantly slowed down the game. Therefore, I decided to abandon such shadows. This project taught me the basics of processing multiple players and marked the beginning of my journey in creating my model animation algorithms.

Started development: November 2013 

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