Marching cubes implementation

 


Marching cubes implementation

Unity



In this Unity mini project, I implemented the Marching Cubes algorithm to create a voxel-based environment. However, there were a couple of issues that still needed fixing. Firstly, chunk loading needed optimization to ensure smoother transitions as players explored the world. Additionally, the absence of UV mapping was affecting the texturing and overall visual quality of the terrain. While there were plans to address these challenges, I have decided not to continue working on the project.

Comments