24YA

24YA


This is probably one of the most graphically beautiful games I've created. And why did it work for me? I learned how to use shaders properly, which allowed me to process each pixel displayed on the screen individually, applying various effects like coloring and lighting. This game also features a multiplayer mode, which my brother and I tested at home on four monitors simultaneously.

So why did this project come to a halt? In this project, I used slow and outdated md4 custom-created models, which were severely limited in graphical transformations and slow screen rendering. It was these models that caused a significant increase in memory usage (300-700MB!) compared to a regular game. To change the model system to newer ones would require a major code overhaul.

This was the first game where I used music!


Started: 2015-07

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