22YA
One of the more interesting projects in the 2*YA game series. Here, I decided to use something unusual - 2D graphics, trying to simulate 2.5D. Since I didn't know what a "Z-buffer" was during programming, objects were not drawn in the correct order, resulting in situations like this:
Another major drawback, in my opinion, was the difficult player controls because it is very challenging to convey four keys in a diagonal world. Another downside was the overly large, misleading, and quite boring map (did I mention that all 20YA games generate random worlds?).
This game implemented a new animation algorithm and an editor that I used to create many other 2D games.
Started: 2013-10
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