Unity3D MC test
I decided to create something with Unity3D that doesn't require extensive modeling knowledge. The main aspects of this project include:
- The game takes place on a cube, which can generate to a chosen size.
- The cube has 6 different gravities on each surface.
- The most challenging part was creating a custom shader and a cubemap for accurate rendering of the sky and sun on any side of the cube.
- Enjoyable orbital effects when jumping from the edge, making you feel like a satellite orbiting the cube.
Challenges to address:
- Improvements needed for player control.
- Map creation and generation speed.
- Some lighting issues, causing it to shine through the map.
Development:
2017-05-31 until 2017-06-11



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